One special feature of Crystal Focus Saber Core is the configuration data, which is set separately in every sound-bank. So one can set different settings in every sound-bank.
These settings last from the current that runs the high power LED, over the switch you use or the "movie flicker", movie accurate flickering of the blade, up to fine tuning of the sensitivity.
These 44 parameters open up almost endless possibilities to adjust the saber just at ones own style. Easy factors, as the current of the LED or the used switch should be set when doing the first test, but one should take some time when configuring the more complex values. Best thing one can do is to change just one parameter and then to look how it look. If you are happy with the result of that part, go to the next.
Here we have a table with the different parameters and descriptions:
| Parameter | Werte | Beschreibung |
| switch | [0,1,2] |
Polarity of the activation button / switch.
0 = normally closed; 1 = normally open, 2 = push button (momentary) |
| led | [0 ; 70] |
LED current. 32 = 750mA 46=1A 60=1.3A 70=1.5A n = 0.15 x current (A) x 1024 / 3.3 |
| ls | [0 ; 255] | Low thresh for activating swing-sounds |
| lc | [0 ; 255] | Low thresh for activating clash-sounds |
| hs | [0 ; 255] | High thresh for activating swing-sounds |
| hc | [0 ; 255] | High thresh for activating clash-sounds |
| ss | [1 ; 15] | swing hardness factor, increase this parameter for doing fast swings without triggering a clash effect. But soft hits may be misinterpreted as swings. |
| sc | [1 ; 15] | clash hardness factor, if you increase this parameter, you have to hit harder to trigger a clash. |
| i | [0.7 ; 0.95] | Overall sensitivity of the gestural detection |
| gx | [1. ; 3.0] | X-axis sensitivity of the sensor |
| gy | [1. ; 3.0] | Y-axis sensitivity of the sensor |
| rand | [1. ; 3.0] |
Random mode of swing & clash sounds.
0=random;1=sequence; 2=gesture selection |
| frq | [90 ; 150] | Sound samplerate playback speed. Defines the global pitch of the saber sound |
| shmrd | [10 ; 500] | Duration of the visual clash effect (luxeon shimmering) - 130 to 180 ms works well |
| shmrp | [5 ; 25] |
Periodicity of the flashes during the clash effect.
Low value = close flashes |
| shmrr | [0 ; 25] | Randomness on the periodicity of the flashes |
| xflashd | [10 ; 500] | Auxiliary flash duration |
| dyshft | [10 ; 500] |
Dynamic pitch shifting on swing sound Fx based on the gesture hardness.
In % of the Main pitch (frq) 50 works fine. |
| shft | [0 ; 100] |
Static pitch shifting modifying the pitch of the hum or blade lockup fx only.
Pitch is lowered, when saber is down and at
normal pitch when the blade is up. In % of the frq.
50 works fine |
| grav | [0 ; 255] |
Zero point where the hum will start zo be modified by the static pitch shifting effect (shft).
Generally setup from 127 to 140. |
| buf | [9] | Reserved parameder - DO NOT CHANGE |
| noise | [7 ; 25] | Silence threshold of the gestural detection. To be set to the same value as ls in general |
| sample | [10 ; 20] |
Gesture sample number used in the gesture recognition algorithm DO NOT MODIFY. |
| swing | [0 ; 500] | Swing audio offect rate limitation delay. Delay in ms before authorizing another swing effect. To be set to ¼ of the average swing duration for best performance. |
| gtsl | [100 ; 300] | Low boundary of the Gesture Time Scale (random mode 4).Must be < gtsh |
| gtsh | [200 ; 800] | High boundary of the Gesture Time Scale (random mode 4). Must be > gtsl |
| blastp | [0 ; 1] | Enables or disables the blaster priority over swings. When enabled, swings are disabled until the end of the blaster of force sound. |
| lockup | [0 ; 1000] | Delay before activating the blade lockup effect. 50 to 150 works well |
| qon | [0 ; 1] | Allows to instantly turn the blade on without the progressive ramp-up effect synchronized with the power on sound |
| qoff | [0 ; 1] | Allows to instantly turn the blade off without the progressive retraction effect synchronized with the power off sound |
| offp | [0 ; 1] |
Aux button to confirm powering off the saber.
0 disables the function |
| onp | [0 ; 1] |
Aux. button to confirm powering on the saber.
0 disables the function |
| reboot | [0 ; 1] | Aux. button can reboot the saber. 0 disables the function |
| valsnd | [0 ; 1] | or disables the confirmation of the selected sound font in the vocal menu |
| ffx1 | [0 ; 1] |
Aux. button can activate the Force push effect 1 (aux. button + swing).
0 disables the function |
| ffx2 | [0 ; 1] |
Aux. button can activate the Force push effect 2 (aux. button + clash).
0 disables the function |
| mute | [0 ; 1] |
0 = normal operation |
| beep | [0 ; 127] | The volume of the beeps emitted by the module when rebooting the unit with the aux button or when using iSaber |
| rgb | [0 ; 3] |
Defines which LED to use in a RGB setup.
0 disables the effect |
| lbat | [0 ; 1024] |
Low battery detection threshold.
n = (Threshold-voltage / 12.21) x 1024 |
| flckrs | [0 ; 20] |
Energy "movie flicker".
0 disables the effect 3=fast flicker; 20=slow flicker |
| flckrd | [0 ; 500] |
Energy flickering depth. 0 disables the effect 70=shy flicker; 200="damaged saber" flicker |
| flckrp | [0 ; 100] |
Energy flickering pulse mode. %value of the pulse effect. 80
pulses between 20% and 100% of nminal brightness.
0 disables the effect |
| flckrg | [0 ; 50] | Energy flickering pulsing ramp grain. Defines the step of the pulsing ramp. A low value makes a smooth but slow ramp. |
| brk | [0.5 ; 0.99] | Breakpoint, where ignition/retraction of the blade is slowed down. |
| slp | [0.01 ; 0.88] | Slow down of the ignition/retraction of the blade, that happens after the breakpoint defined in brk |
|
The values hc, lc, hs and ls limit the area of movement, in that swings or clash are played. Depending on the speed of ones movement one may has to change these values. E.G. if a clash is triggered while doing a swing, the factor has to be raised. Area A is the area where a swing is triggered, area B the one for clashs. It is important to leave a dead area between lc and hs to make sure the right sounds are played. |
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